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True Damage Senna VFX

My contribution to the True Damage skin line that went out with this amazing video: https://www.youtube.com/watch?v=sVZpHFXcFJw

Senna was a tough one to work on because while the base was in production I was also in production on the skin which isn't usually the case. The art style was also a challenge for me as I tend to be more on the conservative side of multi use of pop colors, sharp shapes, and motion. This skin line has a lot of those so balancing kit hierarchy was a tricky one.

The W is my personal favorite, nice punchy timing to an AoE stun. It was the top priority as it could root your whole team so I did use a lot of solid hues and techniques to push it forward in priority. Lots of different moving parts haha.

Senna E - Senna view

Senna E - Senna view

Senna E - Ally View Inside Shroud

Senna E - Ally View Inside Shroud

Senna E - Enemy view

Senna E - Enemy view

Senna basic attack - with her passive as well

Senna basic attack - with her passive as well

Senna W - a missile that AoE roots targets. This is from the enemy perspective.

Senna W - a missile that AoE roots targets. This is from the enemy perspective.

Senna R - The trails from the global ultimate. The center is team colored, this is the ally perspective.

Senna R - The trails from the global ultimate. The center is team colored, this is the ally perspective.

Senna R - The trails from the global ultimate. The center is team colored, this is the enemy perspective.

Senna R - The trails from the global ultimate. The center is team colored, this is the enemy perspective.

Senna Q  -  Enemy perspective

Senna Q - Enemy perspective

Senna Q  -  Ally perspective

Senna Q - Ally perspective