My contribution to the True Damage skin line that went out with this amazing video: https://www.youtube.com/watch?v=sVZpHFXcFJw
Senna was a tough one to work on because while the base was in production I was also in production on the skin which isn't usually the case. The art style was also a challenge for me as I tend to be more on the conservative side of multi use of pop colors, sharp shapes, and motion. This skin line has a lot of those so balancing kit hierarchy was a tricky one.
The W is my personal favorite, nice punchy timing to an AoE stun. It was the top priority as it could root your whole team so I did use a lot of solid hues and techniques to push it forward in priority. Lots of different moving parts haha.