Website powered by

Zoe Base VFX

This an older project that I did for League of Legends. She was really fun from a creative perspective and the first really cute champion that I've ever worked on. Her hair was also the second instance, after Xayah, of our material system in action. It's improved a lot from this early stage.

Q - Paddle Star
This ability went through soooo many iterations! The original idea was some imaginary creature which ran into a lot of readability issues. Happy with how it turned out, clean and simple!

Q - Paddle Star
This ability went through soooo many iterations! The original idea was some imaginary creature which ran into a lot of readability issues. Happy with how it turned out, clean and simple!

E - Sleepy Trouble Bubble

This ability can go over walls so the trail length isn't a fixed distance. The bubble bounce was hand keyed squishness which is already fun to play around with.

E - Sleepy Trouble Bubble

This ability can go over walls so the trail length isn't a fixed distance. The bubble bounce was hand keyed squishness which is already fun to play around with.

R - Portal Jump 
It was really fun trying to make the portals feel connected while not distracting from other gameplay elements happening.

R - Portal Jump
It was really fun trying to make the portals feel connected while not distracting from other gameplay elements happening.